1st Edition Neo Destiny Booster Pack Top Cards : Shining Charizard, Shining Mewtwo, Shining Kabutops Why Its Special : Neo Destiny pushed boundaries with Shining Pokmon and the contrast between light and dark themes
Buying Pokmon cards used to be simple
While its a cool idea and has some potential, I think it plays out a lot worse than it looks
Casting and activating are not the same thing, even if both can create a response window
Obviously gets a lot more playable if you care about deathtouch or reach (Tadeas?), on-damage card draw, and if you have ways to discard cards or sacrifice lands

Heres the original decklist: Forces of the Imperium View on Archidekt Commander (1) 1 Inquisitor GreyfaxInquisitor Greyfax Creatures (30) 1 Arco-FlagellantArco-Flagellant 1 Assault IntercessorAssault Intercessor 1 Bastion ProtectorBastion Protector 1 Belisarius CawlBelisarius Cawl 1 Callidus AssassinCallidus Assassin 1 Celestine, the Living SaintCelestine, the Living Saint 1 Commissar Severina RaineCommissar Severina Raine 1 Company CommanderCompany Commander 1 Cybernetica DatasmithCybernetica Datasmith 1 Epistolary LibrarianEpistolary Librarian 1 Grey Knight ParagonGrey Knight Paragon 1 Inquisitor EisenhornInquisitor Eisenhorn 1 Marneus CalgarMarneus Calgar 1 Neyam Shai MuradNeyam Shai Murad 1 Primaris ChaplainPrimaris Chaplain 1 Primaris EliminatorPrimaris Eliminator 1 Redemptor DreadnoughtRedemptor Dreadnought 1 Sanguinary PriestSanguinary Priest 1 Sicarian InfiltratorSicarian Infiltrator 1 Sister HospitallerSister Hospitaller 1 Sister RepentiaSister Repentia 1 Sister of SilenceSister of Silence 1 Space Marine DevastatorSpace Marine Devastator 1 Space Marine ScoutSpace Marine Scout 1 Thunderwolf CavalryThunderwolf Cavalry 1 Triumph of Saint KatherineTriumph of Saint Katherine 1 Ultramarines Honour GuardUltramarines Honour Guard 1 Vanguard SuppressorVanguard Suppressor 1 Vexilus PraetorVexilus Praetor 1 ZephyrimZephyrim Instants (6) 1 And They Shall Know No FearAnd They Shall Know No Fear 1 Deny the WitchDeny the Witch 1 Entrapment ManeuverEntrapment Maneuver 1 MortifyMortify 1 Swords to PlowsharesSwords to Plowshares 1 Utter EndUtter End Enchantments (4) 1 Birth of the ImperiumBirth of the Imperium 1 Defenders of HumanityDefenders of Humanity 1 Reconnaissance MissionReconnaissance Mission 1 The Flesh Is WeakThe Flesh Is Weak Artifacts (14) 1 Arcane SignetArcane Signet 1 Commander's SphereCommander's Sphere 1 Everflowing ChaliceEverflowing Chalice 1 Inquisitorial RosetteInquisitorial Rosette 1 Knight PaladinKnight Paladin 1 Mind StoneMind Stone 1 Reaver TitanReaver Titan 1 SkullclampSkullclamp 1 Sol RingSol Ring 1 Talisman of DominanceTalisman of Dominance 1 Talisman of HierarchyTalisman of Hierarchy 1 Talisman of ProgressTalisman of Progress 1 The Golden ThroneThe Golden Throne 1 Thunderhawk GunshipThunderhawk Gunship Sorceries (8) 1 Collective EffortCollective Effort 1 Deploy to the FrontDeploy to the Front 1 ExterminatusExterminatus 1 Fell the MightyFell the Mighty 1 For the EmperorFor the Emperor 1 Hour of ReckoningHour of Reckoning 1 Launch the FleetLaunch the Fleet 1 Martial CoupMartial Coup Lands (37) 1 Arcane SanctumArcane Sanctum 1 Ash BarrensAsh Barrens 1 Choked EstuaryChoked Estuary 1 Command TowerCommand Tower 1 Darkwater CatacombsDarkwater Catacombs 1 Dismal BackwaterDismal Backwater 1 Evolving WildsEvolving Wilds 1 Exotic OrchardExotic Orchard 5 IslandIsland 1 Memorial to GloryMemorial to Glory 1 Path of AncestryPath of Ancestry 8 PlainsPlains 1 Port TownPort Town 1 Prairie StreamPrairie Stream 1 Scoured BarrensScoured Barrens 1 Skycloud ExpanseSkycloud Expanse 1 Sunken HollowSunken Hollow 7 SwampSwamp 1 Terramorphic ExpanseTerramorphic Expanse 1 Tranquil CoveTranquil Cove Where to Begin The face commander for this deck is Inquisitor GreyfaxInquisitor Greyfax
