Being able to hold up interaction while progressing your own board state is the point at which the game tends to begin in most games of non-competitive EDH, and its where decks and players can truly begin to shine
Whenever Gilgamesh attacks for the first time each turn, untap it and all Samurai you control
Extended-art cards make their return as well, available in non-foil, traditional foil, and surge foil in Magic: The Gathering Fallout Collector Boosters
Honorable Mention #2 (#12 Overall) - Bramble Familiar The Familiar is making the cut for casual and Fetch Quest is making the cut for Type Four, so they are both elevating it to here
That's without mentioning how good self-mill is in EDH, which you get for free here
Some cards may also have passive abilities indicated by specific keywords, such as Rush - which allows a character to challenge on the same turn theyre played