I make a joke about the coin-flip problem by saying that I guess well let the die roll decide who wins
Should it come to the attention of BSJ that anyone in the group is a ticket broker, all current and future orders may be cancelled without notice or further justification of action
After all, in the first few turns of a Magic game you aren't casting every card in your hand
It's better you use some draw tools like Friends on the Otherside and Merlin, Rabbit, along with some strong Resist characters like Hercules and Kronk, than plan on having an empty hand with Tiana
Extra turn spells are also a good inclusion since this allows you to flip more coins, and because its game-winning ability triggers on your upkeep
The four decks to look out for are as follows: Final Fantasy 6: Revival Trance (Red/White/Black) Final Fantasy 7: Limit Break (Red/White/Green) Final Fantasy 10: Counter Blitz (Blue/White/Green) Final Fantasy 11: Scions of Spellcraft (White, Blue, Black) The Final Fantasy 6 deck is led by Terra, Herald of Hope, while Limit Break is commanded by Cloud, Ex-Soldier from Final Fantasy 7