The universal dilemma of the Infiltrator was that few decks that played it wanted to tap out to get him there, but sticking him on the board was so devastating that most opponents would consider themselves fortunate to spend that window of opportunity making him go away as trying to race him with a traditional three- or four-drop was pure folly and playing your own blocker, including your own Shadowmage or something a little bulkier risked a removal spell that would lead into a downward spiral of card disadvantage
Magic Academy events at your local game store will also teach you how to play, helping you refine your skills with your local gaming community
Counters Counters (CTRL to add secondary) Discard Discard (CTRL to add secondary) Draw Cemetery Illuminator Flying Whenever this creature enters or attacks, exile a card from a graveyard
No player votes until Vault 11's last ability resolves
He top decks a Snuff Out, removes the untapped elephant and I die the next turn
Hour of Revelation : this can be a very cost-effective wipe in a crowded board state, potentially costing only three white mana to clear all non-land permanents