Seton's Druid Tribal Seton, Krosan Protector | Illustration by Greg Staples Commander (1) Creatures (42) Allosaurus Shepherd Arbor Elf Ashaya, Soul of the Wild Augur of Autumn Beast Whisperer Birchlore Rangers Circle of Dreams Druid Craterhoof Behemoth Dosan the Falling Leaf Druid of Purification Elvish Archdruid Elvish Mystic Elvish Pioneer Endurance Eternal Witness Fauna Shaman Fyndhorn Elves Gilt-Leaf Archdruid Great Oak Guardian Gyre Sage Hope Tender Joraga Treespeaker Karametra's Acolyte Llanowar Druid Llanowar Elves Marwyn, the Nurturer Masked Vandal Priest of Titania Quirion Ranger Realmwalker Regal Force Scryb Ranger Soul of the Harvest Temur Sabertooth Treefolk Harbinger Village Elder Vizier of the Menagerie Voice of Many Voyaging Satyr Wirewood Channeler Wirewood Symbiote Yisan, the Wanderer Bard Instants (11) Beast Within Benefactor's Draught Chord of Calling Crop Rotation Force of Vigor Heroic Intervention Nature's Claim Shared Summons Summoner's Pact Veil of Summer Worldly Tutor Sorceries (9) Collective Unconscious Green Sun's Zenith Harvest Season Natural Order Shamanic Revelation Sylvan Scrying Tooth and Nail Turntimber Symbiosis Weird Harvest Enchantments (5) Aluren Hall of Gemstone Song of the Dryads Survival of the Fittest Sylvan Library Artifacts (6) Cloudstone Curio Mox Diamond Staff of Domination The Great Henge Thousand-Year Elixir Umbral Mantle Lands (26) Cavern of Souls Dryad Arbor Forest x15 Gaea's Cradle Misty Rainforest Nykthos, Shrine to Nyx Prismatic Vista Verdant Catacombs Windswept Heath Wirewood Lodge Wooded Foothills Yavimaya, Cradle of Growth Druid tribal isnt something you expect to see at a table, but its surprisingly fast

Along with the announcement of the new set, new dates for upcoming Disney Lorcana Challenge events were released
The Trance of Renaissance deck contains FINAL FANTASY VI themed cards
Your deck will have a healthy number of colorless cards to dodge your own Ugin minus, and eight mana is the key number to make with seven lands, one of which is a Shrine of the Forsaken Gods
Theyre influenced by mythology, but have quite a bit in common with our modern idea of superheroes
Attractions don't go in your main deck