Forsythe explains that Magic's R&D team has decades of rejected ideas to pull from, designs that were fun but werent suited for paper because they were too tough to track or couldnt easily be adjudicated, for instance
Since this card is already very limited, the condition doesn't play as big of a factor as it might with certain other cards, like a vintage favorite still to come
Any counters added to a creature land while its a creature will stay on it even when it returns to being just a land at the end of the turn
It wasn't for lack of trying
It essentially gives each of your bears an enters ability, letting you either grow your creatures with +1/+1 counters or use them as fight spells
It doesn't quite align with the general game plan of most Yellow leaders, and its Rush effect has a situational cost to activate, making it somewhat inconsistent