(For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) The additional beginning phase will be a lot like your normal beginning phase
Untapping all your lands halfway through your turn gives you a lot of options, and making a player discard a card is a nice bonus on top of that
Thanks to its cheap starter decks, its easy for players to at least test the game out and see if its for them before investing more heavily
Many top-of-the-line mobile games would absolutely love to reach $500M in revenue after a whole year or two worth of sales
Ive seen plenty of games where someone stabilized the board, resolved Avacyn , and forced the table to start digging for exile or sacrifice effects immediately
You have lots of rummages and loots, but nothing to really draw cards until you can sink ungodly amounts of mana into Dreamstone Hedron and Loreseeker's Stone