0 1 2 3 4 5 6+ All Archetypes Tiering by In Hand WR TierS Azula, Cunning Usurper The Fire Nation Drill Katara, Water Tribe's Hope Invasion Submersible TierA+ Abandoned Air Temple South Pole Voyager The Unagi of Kyoshi Island TierA Aang, the Last Airbender Earth Kingdom Jailer Water Tribe Rallier Foggy Swamp Spirit Keeper TierA- Heartless Act TierB+ Aang, Swift Savior Lost Days Ty Lee, Chi Blocker Hakoda, Selfless Commander TierB Epic Downfall Dai Li Agents Iroh's Demonstration Fire Navy Trebuchet Glider Staff Yip Yip
Indestructibility is very relevant and rare on commanders
Or you can suspend it with three mana early
Even if you only use this land to push your commander though, Cavern of Souls is completely worth running in every Commander deck
But simply getting to hold up countermagic and still have the chance to cast such a high-impact spell makes this quite strong, especially since you might get to do it again
I spent 7 hours at Walmart to buy sports and Pokmon cards