Sure, Tuvasa kind of hijacks the Merfolk theme and replaces it with a more Enchantress-y build, but she does grow to immense heights rather quickly if you're throwing down the right Auras and enchantments, and Merfolk sub-synergies can certainly still flourish in a Tuvasa-led deck
With the help of the Weatherlight crew and Selenia, the monsters were defeated, but they killed Rofellos in the process
Hour of Revelation feels totally playable at six mana, but it will almost always only cost three mana to cast
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One mana spells are premium early game and high damage burn spells are much more efficient late game and Burst gives you a decent offering for both scenarios
Travel the Overworld Rating: 6/10 You had me at draw four cards. With just two towns in play, Travel the Overworld becomes Tidings, a very strong card in its own right