Despite a lack of variety in the Extra Deck, all the Fusion Monsters in there have dangerous monsters that contribute to controlling the flow of the game
You can also check out the bonus section stuff as some new stuff has been added or moved there too
Though this deck doesn't run a lot of Illusions , having an easy way to recur them means even a couple can prove difficult for your opponent to deal with as they keep coming back again and again
This means, in a game of Commander with four players and no other effects in play, you could gain up to four extra turns , or gain control of four permanents
In fact, not only do they turn those abilities off, but they steal them, gaining access to all of your opponents creatures activated abilities, and automatically fixing your mana to activate them
A Sakuretsu Armor destroying the monster you just spent an Equip card on feels really bad and decks run those in threes