Wear / Tear One mana to destroy an enchantment is already good enough, but the extra value of being able to fuse this in the right matchup and take out an artifact and an enchantment is just brutal
This also means that formats like Pioneer that couldnt otherwise use Green Sun's Zenith now have a similar enough card to replace it, and this card has already popped up in some green devotion decks in the format
A 2/2 that costs two mana (one colorless and one green-blue hybrid mana), she gives each other creature you control hexproof from its colors
Given the casual appeal of a lot of the Foundations cards, this may turn out to be a profitable spot once we reach max supply
Its a card which means that you dont lose the game for having less than zero life, but also means that youll take infect damage instead and will probably die to that
I am a bit worried that 2 mana can be slightly too expensive for a tapper, but it is potentially a crime per turn cycle