Mufasa is a high-cost card in terms of getting him onto the field, but his willpower of nine and his gaining you four lore anytime he quests would make a compelling case all on their own
Like any Commander deck, it has its weaknesses too, but part of the journey to becoming a good Commander player is knowing your deck well enough to play to its strengths in a way that reduces those weaknesses
"Baldurs Gate Wilderness, the dungeon designed for the Battle for Baldurs Gate Draft Event in May, is only for that event."
Our suggestion is to include either more creatures that have a base power of 1 (to give Zinnia more fighting power), or insert creatures that have strong enter triggers
Weve had Cosmic Intervention, and Akromas Will, too
The expansion explores the duality between Lorwyn's eternal daya realm of order and harmony under the sun god Eirduand Shadowmoor's perpetual night, where lunar chaos of Isilu reigns