Finally, as long as youre dumping all that red damage on the board, try using some damage multipliers like Furnace of Rath and Torbran, Thane of Red Fell

Sanji (PRB01-001) PRB01 Leader Alt Art (AA) Kouzuki Hiyori (OP06-106) PRB01 Alternate Art (AA) Trafalgar Law (ST10-010) PRB01 Alternate Art (AA) Yamato (OP04-112) PRB01 Alternate Art (AA) Vinsmoke Reiju (OP06-069) PRB01 Alternate Art (AA) Monkey D Luffy (OP01-024) PRB01 Alternate Art (AA) Hody Jones (OP06-035) PRB01 Alternate Art (AA) Shirahoshi (OP05-082) PRB01 Alternate Art (AA) Shirahoshi (OP05-082) PRB01 Alternate Art (AA) Gecko Moria (OP06-086) PRB01 Alternate Art (AA) Eustass"Captain"Kid (OP05-074) PRB01 Alternate Art (AA) Koala (OP05-006) PRB01 Alternate Art (AA) Boa Hancock (OP01-078) PRB01 Alternate Art (AA) Sabo (OP05-007) PRB01 Alternate Art (AA) Nico Robin (OP05-010) PRB01 Alternate Art (AA) Kaido (ST04-003) PRB01 Alternate Art (AA) One-Legged Toy Soldier (OP05-081) PRB01 Alternate Art (AA) Ulti (OP05-043) PRB01 Alternate Art (AA) Belo Betty (OP05-015) PRB01 Alternate Art (AA) Sanji (OP04-104) PRB01 Alternate Art (AA) Kaido (OP04-044) PRB01 Alternate Art (AA) Donquixote Doflamingo (OP04-031) PRB01 Alternate Art (AA) Dracule Mihawk (OP01-070) PRB01 Alternate Art (AA) Trafalgar Law (OP01-047) PRB01 Alternate Art (AA) Otama (OP01-006) PRB01 Alternate Art (AA) One-Legged Toy Soldier (OP05-081) PRB01 Alternate Art (AA) Miss Doublefinger(Zala) (OP05-073) PRB01 Alternate Art (AA) Belo Betty (OP05-015) PRB01 Alternate Art (AA) Otama (OP01-006) PRB01 Alternate Art (AA) Satori (OP05-105) PRB01 Alternate Art (AA) Borsalino (OP02-114) PRB01 Alternate Art (AA) Sakazuki (OP02-099) PRB01 Alternate Art (AA) Kuzan (OP02-096) PRB01 Alternate Art (AA) Edward Newgate (OP02-004) PRB01 Alternate Art (AA) Eustass"Captain"Kid (OP01-051) PRB01 Alternate Art (AA) Satori (OP05-105) PRB01 Alternate Art (AA) Boa Hancock (ST03-013) PRB01 Alternate Art (AA) Capone"Gang"Bege (ST02-004) PRB01 Alternate Art (AA) Tony Tony Chopper (ST01-006) PRB01 Alternate Art (AA) Kingdom of GERMA (OP06-079) PRB01 Alternate Art (AA) Vinsmoke Yonji (OP06-067) PRB01 Alternate Art (AA) Vinsmoke Niji (OP06-065) PRB01 Alternate Art (AA) Ryuma (OP06-036) PRB01 Alternate Art (AA) Arlong (OP06-023) PRB01 Alternate Art (AA) Upper Yard (OP05-117) PRB01 Alternate Art (AA) Two-Hundred Million Volts Amaru (OP05-115) PRB01 Alternate Art (AA) Hound Blaze (OP05-057) PRB01 Alternate Art (AA) Baby 5 (OP05-034) PRB01 Alternate Art (AA) Capone"Gang"Bege (OP04-100) PRB01 Alternate Art (AA) Bartolomeo (OP04-089) PRB01 Alternate Art (AA) Gum-Gum Red Roc (OP04-056) PRB01 Alternate Art (AA) Charlotte Perospero (OP03-113) PRB01 Alternate Art (AA) Charlotte Smoothie (OP03-110) PRB01 Alternate Art (AA) Charlotte Cracker (OP03-108) PRB01 Alternate Art (AA) Brannew (OP03-089) PRB01 Alternate Art (AA) Three Thousand Worlds (OP03-057) PRB01 Alternate Art (AA) Sanji's Pilaf (OP03-056) PRB01 Alternate Art (AA) Izo (OP03-003) PRB01 Alternate Art (AA) Judgment of Hell (OP02-089) PRB01 Alternate Art (AA) Marco (OP02-018) PRB01 Alternate Art (AA) Kouzuki Momonosuke (OP01-041) PRB01 Alternate Art (AA) Izo (OP01-033) PRB01 Alternate Art (AA) Narikabura Arrow (ST09-014) PRB01 Alternate Art (AA) Shockwave (ST06-014) PRB01 Alternate Art (AA) Blast Breath (ST04-016) PRB01 Alternate Art (AA) Guard Point (ST01-014) PRB01 Alternate Art (AA) Kingdom of GERMA (OP06-079) PRB01 Alternate Art (AA) Ama no Murakumo Sword (OP06-056) PRB01 Alternate Art (AA) The Billion-fold World Trichiliocosm (OP06-038) PRB01 Alternate Art (AA) Upper Yard (OP05-117) PRB01 Alternate Art (AA) Two-Hundred Million Volts Amaru (OP05-115) PRB01 Alternate Art (AA) El Thor (OP05-114) PRB01 Alternate Art (AA) Hound Blaze (OP05-057) PRB01 Alternate Art (AA) Barrier

You'll be allowed to play each of your Jumpstart decks during the event as much as you likeand you'll earn two rare Jumpstart individual card rewards for your first two wins
Since Three Dog's reflexive triggered ability doesn't target, Aura tokens created by that ability will be attached to attacking creatures you control with shroud
Design is about figuring out what the players want to do and then making the game do that
We provide insights into advanced tactics, from timing Charizard V Star's VSTAR Power to effectively countering popular meta decks