No matter your strategy, youre still pulling from the exact same pool of draw spells
First, we have the industrial ambition of the Fire Nation, and second, the eldritch horror of the Spirit World
Spells we cast from our hand during our turn with mana value x or less have Cascade , where x is the amount of life our opponents have lost that turn
4-Mana Double-Ramp Variants Also in line with the big ramp effects we have all the Explosive Vegetations of the world, 4-mana sorcery-speed effects that ramp you ahead two lands at a time, often with extra bonuses or alternative effects
The downside is setting Kosei up, as youll need to enchant, equip, and add a counter to it
There was a period in Commander's history when red was the weakest color, due partially to a lack of card advantage, and this 2014 deck was printed right in the middle of it