Luminarch Ascension early game has the potential to just absolutely steamroll opponents and combined with other early game threats we swapped in like Youthful Valkyrie a card that can get very big very fastand these other low mana value cards that are already in the deck, the power of this card becomes painfully evident
How many cards are in a MTG Commander deck
Granted, that doesnt include the value of the commons, uncommons, or foil slot, but that number tells me that there isnt going to be a lot of room for these cards to drop much further
Or cards that prevent you from losing the game, either straight-up like Stunning Reversal or by ending the turn before Phage's trigger can resolve with Sundial of the Infinite
It punishes players relying on interaction like Force of Will and Deflecting Swat since they need to pay mana
Crew 2 You don't choose a target for The Falcon's second ability at the time it triggers