Ancient just makes me think of Horathky combos lol, but the combo here is just Summoning Umbra every time and using it to Summon another monster due to its lack of HOPT
In a filler arc, Saruwatari works for the Big Five and is sent to shut down the virtual reality pods that Yugi, Jonouchi, and Mokuba were using, but leaves after they exit the game
18 Hariyama 144 HP Type: Fighting Best Nature: Adamant Weaknesses: Flying (2x), Psychic (2x), Fairy (2x) Despite its 144 HP, Hariyama is a bit of a glass cannon due to its mediocre defensive stats
Since rares (until they tell us different) come along at twice the rate of mythics, you have a 1/38 chance of a particular EA rare and a 1/76 chance of a particular mythic EA
This allows you to flip your opponents monsters down on their turn, disrupting their plays and preventing any ignition effects from going off such as Loading
Sunbird's Invocation: In the great tradition of 'wall of text' junk rares