On Watermelons (Japanese) blog, on their list of old back articles there are these two articles linked that cover dozens of Base-Neo differences between Japanese and English: Daydream Holic Night 1 : Daydream Holic Night Jason(neo1) Daydream Holic Night Neo : Daydream Holic Night 1 Jason has called out many of these errors, and some other English/JP differences dont affect gameplay in this era, but there are quite a few more that are mentioned that would affect actual game mechanics, but havent been called out in this thread (nor are they mentioned in the Compendium)
Opening Hand 6 Without any combo cards, this is a pretty weak opener
(Jun 15, 2001) Answerman: Tokyo Tower For Sale
It's October 1998, and Urzas Saga has just been released, marking the start of a period now known as Combo Winter
Look for companies with a large number of positive reviews
Do you need your final piece of the Urza-tron, or another Cloudpost