For this deck in particular, I was very impressed with Renounce the Guilds, which often answers 1+ threats while never touching your (mono white) board
I tend to play these when I am land heavy and want to safely reduce my land count where as I tend to play the bounce lands when I feel I am light and need to give my land count a boost
To Isorev, you need at least enough non-land mana sources on the battlefield to produce three mana of any colour, and Isochron Scepter and Dramatic Reversal in your hand
And god forbid they have many tokens around
Any red/white deck is going to want Boros Charm, simply as a gotcha for when your opponent is convinced theyve won
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