Draw a hand of stuff, mill massively, then craft at least 40 power and attack once to win the game
So the team decided to make a rule that said that the channel ability had to grow organically from the card
Once you start doubling all the triggers, its insane
Unassuming at first glance and rarely priced above two mana, instant-speed flickering is nevertheless immensely powerful as both a proactive and reactive effect
Once you pay an instants mana cost and cast it, follow the instructions in the text box of the card, and then put it into the graveyard
Of course, the problem is that our opponent often sees it coming and focuses on killing the Lighthouse Chronologist, but if our opponent doesn't have the right removal, the blue mythic level is an easy way to win a game all by itself