I print the 4D model and it comes great
Noteworthy cards from XY: Flashfire
Of course, the reality is a bit more muddled when black can kill creatures easier, green can destroy artifacts and enchantments, red can deal with lands, and blue can bounce almost anything for a temporary removal
You'll also be handing out contracts to do the same, as this enchantment-heavy deck looks to buy itself time to get in position to win the game while barely coming under threat from other players at the table
There are basic Energy cards (like Fire, Water, Grass, Lightning, Psychic, Fighting, Darkness, Metal, Colorless, Dragon, and Fairy, although Dragon and Fairy are now typically represented by other types or Colorless in modern sets) and special Energy cards, which often provide additional effects alongside energy
When you cast a spell with storm as the first spell in a given turn it wont copy itself at all, it just casts once