To draw some general principles from these examples, its faster to split smaller piles than larger ones, theres a big shift in power and frustration depending on who splits the piles and who chooses, and theres quite a lot of ways to construct card-draw piles while its harder to design other divvy effects without incredibly dramatic effects
Given that this creature starts at 0/2, there is plenty of room for movement, and a s you cast more expensive spells, it will only get stronger
There are multiple ways to build the deck too, with Arcades, the Strategist being an excellent alternative to Doran as commander
The CardMill auto-sorts your collection so you can find what you need when you need it
I want to explore this place
There are some cool Cube cards here, but nothing that you couldnt skip for most Cubes, while offering unique tools for more niche designs as well.