Save heat methods for last, because they can damage the mat.
You can destroy any creature with a mana value of 2 or less, and together with fetch lands you can remove any creature with a MV up to 4
It's a 2-cost instant that can give all stuff -1/-1 (unlikely here), destroy an enchantment (possible), or save your team (probable)
Right now the deck is a touch low on X Mana threats, so adding another one that can draw cards feels like a natural move, though if you prefer Walking Ballista for tossing direct damage it's totally acceptable (or add both!)
Warleader's Call is awesome too if you can continue to make tokens, like with Marath, Will of the Wild or Scute Swarm
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