Here are the cards from M13 I am looking forward to testing for Pauper Cube: Attended Knight: Three power for three mana with a relevant combat ability
As well as representation for the likes of Ducktails, 101 Dalmatians, Peter Pan and Atlantis, Into the Inklands also switched up the game by introducing an entirely new card type: locations
You can develop Characters and start moving them to the Seven Dwarfs Mine, which activates its effect, letting you deal 1 damage to one of the opponents Characters
If Stax is more competitive and Group Hug is more focused on fun, why play Group Slug at all
Despite its imposing appearance (and transition from toad-thing to mammoth), Craterhoof Behemoth has a frankly terrible power/toughness to mana cost ratio
Although this is a combo archeype it is not a win on the spot kind so cards like Pact of Nagation (3.5) are fairly useless