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On top of that, Aurora, Dreaming Guardians three strength and five willpower pair with its two lore to make it a solid card by itself, able to likely withstand a few attacks in the early game - especially given that having Shift 3, allowing you to bring it out on top of another Aurora card for a lower ink cost, means you can have it on the field very early on
Let's see how well the stock list pulls off its goals: Counter Blitz is all-in on Counters and does what it sets out to do well: I count 38 cards the put counters on either themselves or other cards, nearly all of these are +1/+1 counters but there's a bit of other stuff too (4 summon creatures put lore counters on themselves like Summon: Valefor)
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MTG Final Fantasy spoilers and news Here are a few choice cards from across the set
Kronk - Head of Security will let the player move a character with a cost of 5 or less into play for free whenever Kronk banishes a character