For the more casual player, Jetmir good stuff isnt the worst idea either
Basically, we want to play an Insolent Neonate on turn one and/or Ravenous Bloodseeker on turn two, and use these discard outlets to generate a huge advantage with madness cards like Bloodmad Vampire, Incorrigible Youths, and Avacyn's Judgment to win the game before our opponent has a chance to recover

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Card draw spells like Village Rites and Deadly Dispute keep your hand full, while massive board recursion like Lich-Knights' Conquest or Reveillark lets you bring your graveyard back just to sacrifice it all over again
Note that in Commander, battles still need to fit the colour identity of your commander on both sides
Kenrith, the Returned King Kenrith, the Returned King does it all: It draws cards, gains some life, and gives haste to your creatures