I use this term loosely but am mostly looking for card draw or any spell that nets me 2+ non-land cards in hand / directly into play 10 sources of "card advantage;" split between creature / artifact / enchantment removal 6 targeted removal, creature-light decks might want one more, creature-heavy decks might want one less 3 board wipes
Rune of Speed Similar to the other Rune enchantments in KHM , Rune of Speed can attach itself to any permanent upon entering the battlefield
Some of them have expensive abilities that would suck to lose
Neon Dynasty's sagas are one of the coolest instances of lore in Magic: The Gathering that there's ever been
It can be used to ramp out powerful cards and effects earlier in the game than normal, and is both mana ramp, and color fixing
The video games on Nintendo Switch now include some of the best-selling titles in the series, while the anime feels as if it's being retooled for a new generation of fans