Turning two-power creatures into beaters with four to six power is a solid way to take out opponents
Really appreciate the Carddass artwork as it is unique to the set
these effects are fairly expensive and generally sorcery speed, so cards like Swan Song and Counterspell are perfect answers
Giving players agency to control their own collection with some sort of dusting or trading system is the ideal solution, although this was the obvious and ideal solution back when Magic Arena was created a few years ago, and Wizards chose to go another, much less player-friendly direction, which probably means it's unlikely for Wizards to change course now
To this day, two of the monsters remain banned with the others limited to a single copy each - such is a testament to their unrivaled strength and speeds as one of the best and most powerful Yu-Gi-Oh
This month, both Charizard chase cards have fallen in the market