Eanoc, Sentry of the Ghoti in particular is going to make a splash as by far the best Ghoti monster, allowing both set-up, extension, and consistency in his effects, which only grow more powerful if Ghoti gets another Trap or two, down the road
youll win the game before you run out of graveyard gas, as it were
All of a sudden you start looking for ways to double-dip, finding removal spells that deal with enemy creatures that are also auras themselves - like swapping out the standard Banishing Light (a three-mana spell that exiles a target nonland permanent until it leaves the board) for a card like Ossification that does a similar job, but is also an aura that attaches itself to a basic land you control, giving you the removal you need while contributing to your main objective
This is just a good-stuff kinda card, and Im not sure what youre really doing with it as a Commander
Youll likely get the best four creatures among a large chunk of options, plus theres the added benefit of possibly milling your opponents best cards straight into their graveyard
The loser of this game then has their life total halved