It shows that we were starting to explore what else tokens could do besides being creatures
You start the game with every selected conspiracy in the command zone and they stay there for the rest of the game, having their effects work whenever theyre supposed to
Its reinforced structure provides the balance of portability and stability
I dont think its power level will be high enough to be a good sideboard card to reliably take down Four-Color Saheeli, but its still a fine card to have in the matchup with stronger pieces built around it
On top of land ramp, white offers a fair amount of Treasure generation in the form of "taxes," effects that pay off for you, usually without negatively impacting them
In grind-heavy Commander games, each death shifts life totals in your favor, and over multiple turns, that pressure becomes impossible to ignore